Monday, December 24, 2012

Fractals of the Mists Dungeon Improvements


Hello, everyone! I’m Isaiah Cartwright, lead designer on Guild Wars 2. I wanted to talk to you about two upcoming changes to the fractal dungeons: reconnect and party-tier improvements.
Currently, if a party member disconnects from a fractal dungeon run, they are unable to rejoin, which can cause a lot of issues for that player and their party. Our new system will allow players who disconnect to reconnect to their party and jump back into the dungeon. We certainly understand how frustrating this situation can be, and would like to apologize for the delay on this fix.
We’ve also made a few changes to the way party-level restrictions work. Currently, players who want to join a party are limited to the lowest fractal level in the party. This makes it difficult for lower fractal-level players to find parties, so we’ve modified the party-level restrictions to allow players of any fractal level to group up. At party creation, players can choose any fractal level up to the highest fractal level in the party. Upon completion of the fractal run, all players equal to or lower than the chosen fractal level will have their fractal level increased by one. All players above the chosen fractal level will gain karma, but their fractal level will not increase. Rewards from the fractal will be based on players’ personal reward level as long as the reward level is equal to or lower than the chosen fractal level. For example:
  • Player 1 (fractal level 2)
  • Player 2 (fractal level 21)
  • Player 3 (fractal level 21)
  • Player 4 (fractal level 21)
  • Player 5 (fractal level 53)
Player 2 makes the party and sets the fractal level to 21, and the party goes on to beat three fractals. Here are the fractal-level results after the run:
  • Player 1 (fractal level 3)
  • Player 2 (fractal level 22)
  • Player 3 (fractal level 22)
  • Player 4 (fractal level 22)
  • Player 5 (still fractal level 53, but gains karma for helping)
The goal is to allow everyone to play together and make partying less restrictive for everyone. We plan to ship these two features at the end of January.
Thanks for playing!

Last Chance in 2012 to Save an Extra $15 Off Sale Price of Guild Wars 2 Digital Deluxe


For a limited time, Guild Wars 2 Digital Deluxe Edition is an extra $15 off the sale price. You’ll receive a wide range of helpful in-game bonus items such as the Mistfire Wolf Elite Skill and the Golem Banker as well as the exclusive Wizard’s Hat in-game item — a total savings of $35. Don’t wait – offer ends at 12PM Noon Pacific on December 24.



Saturday, December 15, 2012

Wintersday is Here!


Wintersday begins today! We’ve packed a lot of magical merriment into Guild Wars 2 from December 14 to January 3, so start your holiday adventure today! Visit the official forums to get all the information you could possibly need to guide your holiday fun!
It wouldn’t be a holiday season without goods to be gained, so keep your eyes open for gift boxes in the world containing all sorts of treasures such as weapon skins, tonics, and crafting trophies.
Not happy with your presents? Try visiting the gift exchange merchants in Lion’s Arch to score exactly what you wanted.
Also, be sure to visit Tixx aboard his airship workshop at every stop to help him build each of the five Wintersday toys. Each time you survive a visit, Tixx will reward you with the secret of the toy as well as parts you’ll need to build your very own copies of his toy!

Saturday, October 27, 2012

Don’t Miss the Halloween Surprise at Noon Pacific October 28!


Act 2 of the Guild Wars 2 Halloween event is live – enjoy the festivities! DO NOT MISS Act 3 of Shadow of the Mad King which kicks off at the lion statue in Lion’s Arch at noon Pacific  (12:00 PM Pacific Time/19:00 GMT) on Sunday, Oct 28 with a very special, one-time only surprise!

Halloween Guide


Excited about Halloween, but need a little guidance? Fear not – read these tips and tricks!

Thursday, October 25, 2012

Update Notes – October 24, 2012


Here are the patch notes for today’s game update:

GENERAL UPDATES

  • Added Mad King Chests to the Mystic Forge. These chests always have Halloween items such as candy corn, Halloween crafting materials, and Halloween tonics. There’s a rare chance they may also have Halloween skins for weapons and shoulders.
  • Added a Mystic Forge recipe to create Mad King Chests: 1 Piece of Candy Corn, 6 Mystery Tonics, 1 Boost (of any kind), and another Boost (of any kind)
  • Tactician Footi will now properly build her cannon after being resurrected in Cursed Shore.
  • Removed all hidden trick-or-treat bag nodes from Lion’s Arch.
  • Halloween-themed PVP items now salvage into the correct materials.

Update Notes – October 22, 2012


Here are the patch notes for today’s game update:

HOLIDAY

Happy Halloween! Let the trick-or-treating begin. The “Mad Kings” have dusted off their costumes and are taking to the stage, telling their jokes to make the children laugh. It’s a lighthearted holiday, and only children truly believe that the spirit of Mad King Thorn once appeared in Tyria. No one has actually reported seeing him in over two centuries. These days, he’s nothing more than a tale told to make children squeal and behave.
But, paranormal activity in Tyria is on the rise, and Durmand Priory scholars have taken notice. They’re not sure what’s going on, but they aim to find out! Something’s not right.
From October 22 through November 1, Tyria is under the shadow of the Mad King. The weeklong event will unfold in four acts, each introducing new content to explore and experience, including decorations for Tyria and the Mists, minigames, Halloween-specific dynamic events, holiday crafting recipes, and mind-blowing jumping puzzles.
Join us on October 28 (12:00pm, Pacific Time / 19:00 GMT), when we’ll celebrate the holiday pinnacle with a bang!
This is the premiere holiday release for Guild Wars 2, and we’re blasting out of the gate! Visit Lion’s Arch to begin digging into the Halloween content.

COMMERCE

Black Lion Chest Changes
  • Halloween items have been added to Black Lion Chests for a limited time only!
  • There is now a chance to get new Halloween-themed weapon skins by opening Black Lion Chests. All weapon skins are tradable.
    • Chain Sword Skin
    • Ghastly Grinning Shield Skin
    • Greatsaw Greatsword Skin
    • Grinning Gourd Rifle Skin
    • Scythe Staff Skin
    • Severed Dagger Skin
  • There is now a chance to get new Halloween-themed shoulder armor skins by opening Black Lion Chests. All shoulder armor skins are tradable.
    • Deathly Shoulderpads Skin
    • Deathly Avian Shoulderpads Skin
    • Deathly Bull Shoulderpads Skin
  • All Black Lion Chests have a chance to give these items, but only until the end of the Halloween events.
  • Get Black Lion Keys from the Consumable section of the Gem Store to open your Black Lion Chests.
New Items in the Gem Store
  • Halloween costumes are now available in the Gem Store! These costumes are on sale until November 6th.
    • The Witch’s Outfit can now be purchased in the Style section of the Gem Store for 700 gems. This set of town clothes comes with 4 Costume Brawl skills and 1 companion skill.
    • The Mad King’s Outfit can now be purchased in the Style section of the Gem Store for 700 gems. This set of town clothes comes with 4 Costume Brawl skills and 1 companion skill.
  • Spooky Tonics are now available in the Gem Store! Ghost, skeleton, and zombie tonics are all on sale until November 6th.
    • Each tonic turns you into a spooky creature for 1 hour.
    • While active, tonics give you access to Costume Brawl skills.
    • Tonics can be found in the Consumable section of the Gem Store for 35 gems apiece or 125 gems for a pack of 5.
  • A set of 3 spooky minis is now available in the Gem Store! This item is on sale until November 6th.
    • This set includes a ghost, skeleton, and spider miniature for 500 gems in the Minis section of the Gem Store.
    • These collector minis are account bound and cannot be traded.
  • The Devil Horns town clothes hat is now available for free in the Gem Store. This item is available until November 6th.
  • The Phantom’s Hood town clothes hat is now available for 200 gems in the Gem Store. This item is on sale until November 6th.
  • Personalized Trick-or-Treat Bags are now available in the Gem Store. These items are on sale until November 14th.
    • Each bag contains food items, recipes, tonics, crafting materials, or pieces of candy corn.
    • Personalized Trick-or-Treat Bags can be found in the Consumable section of the Gem Store for 100 gems apiece, 375 gems for a pack of 5, or 2,000 gems for a pack of 35.
  • Halloween PvP Finishers are now available in the Gem Store! These items are on sale until November 6th.
    • Replace your PvP finishing move with a scarecrow or special Mad King finisher for 1 hour.
    • These PvP Finishers can be found in the Consumable section of the Gem Store for 75 gems apiece or 275 gems for a pack of 3.
  • New town clothes hats are now available in the Gem Store!
    • Aviator Caps and Bunny Ears are both now available in the Style section of the Gem Store for 200 gems apiece.

COSTUME BRAWL

  • Costume Brawl is a spontaneous battle for points that can occur anywhere in the world by using town clothes, toys, and transformation tonics.
  • Equip town clothes, toys, or consume transformation tonics to gain access to Costume Brawl skills. Costume Brawl skills are labeled as such in their descriptions.
  • Using Costume Brawl skills puts you into Costume Brawl mode and makes you a valid target for other brawlers.
  • Use your Costume Brawl skills to hit other players in Costume Brawl mode to gain points and avoid being disabled by taking too many hits yourself.
  • Gaining points in Costume Brawl is fun and can earn you achievements.
  • To exit Costume Brawl, use the Time Out skill.
  • Entering combat will automatically remove you from Costume Brawl.

ACHIEVEMENTS

In response to several letters from the Tyrian Explorers Society, we have made the following changes to recognized achievements:
  • Added karma rewards to daily and monthly achievements.
  • Added 19 new exploration achievements to the “Explorer” achievement list, including “Dive Master,” which tracks unique diving goggle uses.
  • Added a new “Jumping Puzzles” achievement category.
    • Moved all existing jumping puzzle achievements from the “Explorer” category to the “Jumping Puzzles” category.
    • Added 4 additional jumping puzzle achievements.
  • Added a new “Bosses” achievement category.
    • The “Crash Landing” achievement has been moved from the “Explorer” category to the “Bosses” category.
    • Added 7 new boss achievements.

MYSTIC FORGE

“The Mighty Zommoros has been caught failing to notice the generosity of those who grant him gifts. The Mighty Zommoros will now appropriately reward baubles to those who bring him offerings.”—The Mighty Zommoros
  • The Mystic Forge ingot-conversion recipes for bronze, copper, gold, and darksteel have been fixed to reward correct materials.
  • The Mystic Forge recipe for the Abyssal Scepter has been fixed to correctly award the Abyssal Scepter.
  • The Mystic Forge recipe for the Lidless Eye now requires 10 giant eyes.
  • The Mystic Forge recipe for Titans’ Vengance has been fixed to correctly award Titans’ Vengance.
  • The Mystic Forge recipe for the Wall of the Mists now requires 250 orichalcum shield bosses instead of powerful blood and 30 giant eyes instead of 1.
  • Zommoros has been reminded to give out baubles for less desirable (low-level) rare weapons.
  • Fixed a bug in the Mystic Forge conversion recipies for rare Glacial Ingredientsthat cause them to reward Charged Ingredients instead.

EVENTS

There is a skritt burglar on the loose in Tyria! Adventurers that encounter this thieving rodent are encouraged to confiscate whatever loot they can shake out of her.
  • Added over 30 events across the game.
  • Fixed a stuck event chain in Straits of Devastation.
  • Fixed a blocking bug in the event “Defend the Leaders of Caer Evermore from the Risen” in Timberline Falls.
  • Fixed a potential blocking bug caused by the event “Destroy the Risen broodmother to free Rakkan” in Cursed Shore.
  • Fixed a potential blocking bug in the event “Rescue Scholar Alil Rodez” in Lornar’s Pass.
  • Fixed a bug preventing Siege Master Marith from collecting catapult parts in Kessex hills.
  • Fixed a bug preventing Tactician Footi from setting up her cannon in Cursed Shore.
  • Fixed a bug preventing skritt from being driven out of Nentor’s Mine in Lornar’s Pass.
  • Lengthened the time between events when attempting to hold Arah and made repeated attempts at holding Arah more difficult.
  • Lengthened the time between events when attempting to hold the Temple of Grenth.
  • Lengthened the time between events when attempting to hold the Temple of Melandru and made repeated attempts at holding the Temple of Melandru more difficult.

WvW

  • Fixed an exploit that allowed players to occasionally teleport through walls.
  • Reduced the range at which players could interact with completed arrow carts.
  • The blue team’s start point on the green Borderlands has been changed to no longer remove allies from the area.
  • The Charr Land Mine is no longer usable in WvW areas.

PvP

  • Fixed bugs that allowed teleporting before a match starts.
  • Fixed bugs for getting into team bases in Legacy of the Foefire and Battle of Kyhlo.
  • Svanir has been updated to have slightly more health in Forest of Niflhel.
  • Paid tournaments will be available soon. To ensure the best experience possible, free tournaments will be used to make sure everything is working smoothly before bringing paid tournaments online. Thank you all for your patience.

GENERAL UPDATES

The Durmand Priory is currently investigating an ancient dwarven door recently unearthed in Dredgehaunt Cliffs. Meanwhile, strange reports of a caravan of shark tanks crossing the fields of Fireheart Rise are presumed to be a hoax.
  • Jumping puzzles and open-world minidungeons have updated reward tables.
  • Added 3 new jumping puzzles.
  • Added more diving goggles throughout Tyria.
  • Citadel of Flame medium armor coats now include the warning text “This coat hides shoulder armor.”
  • Butter and chocolate no longer drop from loot bags of level 50 and above.
  • Butter and chocolate no longer drop from Supply Bags dropped by centaurs, Stolen Supplies dropped by ettins, Ritual Bags dropped by Flame Legion, or Materials Bags dropped by Inquest.
  • Increased the chance to get vanilla beans from herb nodes in the Tarnished Coast and Steamspur Mountains.
  • Increased the respawn timers for omnomberries, black crocus, ghost pepper, lotus, and Orrian truffles to 5 hours.
  • Reduced amount of cinnamon dropped from nodes from 3,5 to 1,2. Cinnamon now only comes from green wood nodes.
  • Reduced amount of walnuts dropped from nodes from 3,5 to 1,2. Walnuts now only come from soft wood nodes.
  • Removed parsley and thyme from herb nodes in the Tarnished Coast and Steamspur Mountains.
  • Rune of the Noble (Superior): Updated drakehounds summoned by these runes to die after 60 seconds.
  • Rune of the Pack (Major and Superior): This upgrade’s on-hit effect now works properly.

STORY

  • The story step “Estate of Decay” has been updated to make door interaction more consistent.
  • The story step “Mightier than the Sword” has been fixed so that using the mesmer elite skill Moa Morph on Steag will not prevent progress.
  • The story step “The Battle of Fort Trinity” has been fixed to avoid a problem that could prevent progress in co-op mode. A problem that could prevent progress while defending the gate has been also been fixed.
  • The story step “The Blossom of Youth” has been fixed to avoid a problem where bypassing a section could prevent progress.
  • The story step “Trading Trickery” has been fixed to avoid a problem that could prevent progress.

DUNGEONS

Dungeons now award karma on completion. The first-time karma reward for completing the story of a dungeon is larger than subsequent story runs. The first time per day a player completes an explorable path for a dungeon, the karma reward equals (Player Level) * 23.5. For the rest of the day, subsequent runs of the same path will reward karma equal to (Player Level) * 9.5.
Ascalonian Catacombs
  • Fixed an area where players could get outside the map in the Flooded Temple.
    Caudecus’s Manor
  • Gunpowder Morgan’s maximum range and damage have been updated.
Sorrow’s Embrace
  • Inquest Grenadiers have been reassigned to a new task; some new enemies await on the long road.
  • Kreutzerova will no longer prioritize a player at the dungeon entrance when first encountered.
  • Nokk’s Gravity Distortion now properly displays the time you are distorted.
  • Shukov’s golems now properly display during his event.
  • Shukov’s mark II golem has had its electric field updated to be a bit more dangerous now.
  • The lava in some areas is now behaving as lava should.
Twilight Arbor
  • The maximum range of Nightmare Vines has been increased.

PROFESSIONS

  • Reduced fear’s maximum stacks to 5 to prevent excessively long periods of time where players don’t have control of their character.
  • Updated the stability boon to stack duration up to 3 times.
Elementalist
  • Air Pocket: This skill no longer allows players to shadowstep out of water.
  • Cone of Cold: The healing gained from the this skill’s heal attribute has been increased from 480 to 780 at max level.
  • Earthquake: The responsiveness of skills used after this skill has been improved.
  • Fire Grab: This skill has had its attack angle increased.
  • Glyph of Renewal: This skill no longer resurrects dead allies; it only revives downed ones.
  • Lightning Touch: This skill has had its attack angle increased.
  • Magnetic Grasp: The responsiveness of skills used after this skill has been improved.
  • Ring of Earth: This skill now applies cripple.
  • Signets: All signets have been updated to function properly with the Earth Magic traits Written in Stone and Signet Mastery.
  • Downed State Updates
    • Discharge Lightning: This skill can now stack vulnerability up to 2 times.
    • Grasping Earth: This skill has been moved to skill 3 and given a 10 second recharge. Damage has been increased by 50%, and it bleeds enemies on every pulse. This skill can now be interrupted by other skills.
    • Vapor Form: This skill has been moved to skill 2, is instantly available upon being downed, and has a 20-second recharge.
Guardian
  • Leap of Faith: This skill’s functionality has been improved to make it more reliable.
  • Line of Warding: This skill is no longer able to move friendly NPCs around.
  • Protector’s Strike: This skill has had an exploit removed that caused it to block longer than intended.
  • Renewed Focus: This skill may now be used on the move.
  • “Save Yourselves!”: This skill has now been split between PvP and PvE. In PvE, players will notice no difference. In PvP, this skill’s boon duration has been changed to 5 seconds.
  • Shield of Absorption: This skill no longer blocks some friendly NPC missiles.
  • Symbol of Wrath: This skill’s attack has been improved by 10%.
  • Virtue of Courage: This skill has been updated to not apply aegis each time the user bobs in and out of water.
Thief
  • Assassin’s Signet: This skill has been updated to grant 15% damage for 5 attacks rather than 50% damage for one attack.
  • Basilisk Venom: This skill’s buff now applies for the appropriate duration of 30 seconds.
  • Disabling Shot: This skill can now be fired continuously at targets behind the player without the ability jumping them back toward the target. This skill now also has a cost when firing at targets behind the player.
  • Flanking Strike: This skill’s first attack is now unblockable.
  • Ink Shot: This skill no longer allows players to shadowstep out of water.
  • Nine-Tailed Strike: This skill has been fixed to properly provide the intended amount of initiative.
  • Shadow Refuge: This skill’s stealth removal tripwire has been updated to properly match the skill’s effects.
  • Whirling Axe: This skill has had evasion removed from the ability and has a missile-reflection effect applied to the whirl effect.
Mesmer
  • Arcane Thievery: This skill now appropriately removes the aegis boon rather than being blocked by it.
  • Confusing Images: This skill has been updated to fire at its correct distance.
  • Cry of Frustration: This skill’s tooltip now accurately shows that confusion it applies lasts for 3 seconds.
  • Mirror of Anguish: This trait no longer functions on necromancers when they have Reaper’s Protection active.
  • Phantasmal Warlock: This illusion’s recharge between attacks is now slightly longer.
  • Phase Retreat: This skill should no longer teleport players into geometry or other places they shouldn’t be getting into.
  • Scepter Skills: Projectile skills for the scepter have had their velocity increased by 33%.
Engineer
  • Elixir B: This skill’s toolbelt skill now accurately reflects only one boon being applied to allied targets.
  • Mine Field: This skill’s recharge has been reduced to 20 seconds.
  • Throw Mine: This skill is now unblockable when it detonates.
Warrior
  • Battle Standard: This skill no longer goes on full recharge if it’s interrupted while being activated.
  • Brutal Shot: This skill can now stack vulnerability up to 2 times.
  • Forceful Shot: This skill’s damage has been increased by about 70%, and its activation time has been increased.
  • Stomp: The responsiveness of skills used after this skill has been improved.
  • Tremor: This skill can now be activated while moving.
Necromancer
  • Corrupt Boon: This skill now properly removes aegis rather than being blocked by it.
  • Fetid Ground: This downed skill now has a Dark combo field. Its visual effects have been updated to show its actual radius.
  • Life Leech: This downed skill’s damage has been increased by 25%.
  • Spectral Walk: Removing this skill from a skill slot while it’s active will now remove all benefits gained from activating the ability.
  • Spinal Shivers: This skill now properly removes aegis rather than being blocked by it.

MAC BETA CLIENT

  • Fixed a bug that prevented players using Apple keyboard varieties other than US English from binding the key to the left of the “1” key in the Control Options panel.

UPDATED, OCTOBER 23, 2012

  • Devil Horns can no longer be put into the Mystic Forge and are now available again for free via the Gem Store
  • Fixed a crash when resurrecting a Mesmer clone created with the Deception skill
  • Fixed an issue when Halloween creatures could infinitely spawn from Haunted Doors
  • Fixed an issue when the ghost wasn’t visible during the first stage of Scavenger Hunt in Lion’s Arch
  • Fixed a WvW crash
  • Fixed a bug that caused frequent PvP crashes. This was the final known bug preventing the activation of paid tournaments. (We will again take a night to make sure these are stable to ensure that the player experience when spending gems on tournaments is as good as it can be. Barring unforeseen issues, we will enable paid tournaments tomorrow morning when we are in the office to support their launch.)
  • Fixed various crashes
  • Fixed counts for Halloween achievements
  • Added an instance entry that will let all players who reach Fort Trinity to go into Trahearne’s office
  • Several parts of the scavenger hunt will no longer break if too many players are interacting with them
  • Fixed an issue causing players with linked mobile authenticators to be regularly disconnected from the game
  • Fixed an issue in two of the Arah chains where a door would remain closed

Monday, October 22, 2012

Structured PvP October Update


As we said in our last blog post, we’ve just seen the tip of the iceberg for sPvP. Custom Arenas are still being worked on and when they’re ready, we’ll show you more.  In the meantime, there are a number of new features coming to PvP.

Qualifying Points

Qualifying points (QPs) are gained in paid tournaments – each person on a winning team in an 8-team paid tournament gets 1 qualifying point.  QPs lead to rankings for larger tournaments, and allow you to measure yourself against other players.
Because you must have a full team in order to join a paid tournament and it takes tickets to enter, we know that the best teams will be playing paid tournaments. So while you do compete for better prizes than in free tournaments, the thing you’re really competing for are QPs.  Think you’re actually good at competitive GW2?  Hit the paid tournaments and prove it.  We’ll be adding more features that build off QPs, so once that’s ready, I’ll give everyone another update!

New UI

To make it easier to get into sPvP, we’ve made some User Interface (UI) adjustments.

Tournament Browser

The tournament browser UI now shows you the map rotation for a given tournament, as well as the rewards.

Quick-launch button update

You can now join and leave structured PvP by using the crossed swords button in the upper left of your screen. This opens a panel that shows your sPvP stats and info about your character.

Scoreboard

The scoreboard now shows player ranks at the end of a game. It’s another way people can see how awesome you are at sPvP.
So that’s it for now!  We’re still working on other features in addition to custom arenas which will support sPvP, and once those are ready to go, we’ll do another update!

October Release Highlights


Halloween has a long history in Tyria, and in times past was always marked by the spirit of Mad King Thorn cavorting among the people unleashing his own brand of insanity. However, it’s been over 250 years since he was last seen, and for most people he is merely a figure of folklore. Despite this, rumors persist among the populace that something wicked this way comes.
Shadow of the Mad King is the first major game release for Guild Wars 2 and will go live on October 22*. This new game update will include a number of new features for all of our players to enjoy, new content to explore and see, and a week-long Halloween event.

Release Highlights

Halloween

Halloween is coming! Festivities are afoot and the area around Lion’s Arch will be transformed with decorations, new mini-games, new dynamic events and more. Despite the celebrations there are those who dread the coming of Halloween and all that it may bring, for it is the time of year when barriers between the realms are weakest. Be prepared for an epic adventure in four acts starting October 22 and running until October 31. Learn more >

Black Lion Trading Post

Never one to miss out on an opportunity, Evon Gnashblade has stocked all new items at the Black Lion Trading Company, including Halloween costumes and new transforms that will allow you to play Costume Brawl with fellow costumed players.

PvP Paid Tournaments

Paid tournaments will be available for competitive, five-person teams. These tournaments require tickets to enter and give better prizes than normal tournaments. Participating teams will earn qualifier points that will allow them to compete in future, larger tournaments. Tournament tickets can be earned from winning normal tournaments or purchased in the Gem Store.

Tyria Evolving

The world continues to evolve with new events, jumping puzzles, bosses, mini-dungeons, and achievements appearing across a variety of maps.
All times and dates are shown in US Pacific Time (UTC-7:00)

Saturday, October 20, 2012

Coming Soon – Shadow of the Mad King


hadow of the Mad King, the first major game release for Guild Wars 2, will go live on October 22. This new game update will include a number of new features for all of our players to enjoy, new content to explore and see, and a week-long Halloween event.

Gems Cards Now Available at Select Retailers!


You can purchase gems in-game from the Black Lion Trading Company, but starting this week you can also purchase Guild Wars 2 gems in real life at select retailers. These cards, which make a great gift, contain a serial code that can be redeemed in Guild Wars 2 for gems.
If gem cards aren’t in stock at your favorite retailer yet, be sure to ask if and when they’ll be arriving.
For redemption instructions and additional information about gems, visit the Guild Wars 2Support page.

Structured Player vs. Player: The Iceberg


Jonathan Sharp on the (Near) Future of Guild Wars 2 PvP

Here at ArenaNet we’re passionate about our game.  Like… sickly passionate. We want Guild Wars 2 to be good, and we want our players to enjoy it. Even if true perfection is an unreachable idea, we still want to strive for it, dammit!
Due to that desire to make the best game possible, we iterate. A lot. We take an idea, we build it, we test it, we make changes, we test it again, we add to it, we test some more, we take something away, we test again…. you get the idea.
So when we say we’ll show something “when it’s ready,” we really mean it. We don’t want to talk about it until we’re ready to show it, because it may change.  We may come up with a better idea, we may receive data that shows why a feature needs to be tweaked, or we may find a new solution in the course of testing that’s superior to our original idea.  That’s how game development works.  We don’t want to talk to you about things too soon, and then have those things change.  We don’t want to make empty promises to you.  We like to talk about things once they’re ready. Do we get everything perfect?  NO WAY. J  But it’s still a goal.
Structured Player vs. Player (sPvP) is a core feature in Guild Wars 2, and it’s quite massive.  The features we want to add to sPvP, to use an analogy, are like an iceberg…It’s more than we’ve been able to say so far.  And like all our other game types, we talk about sPvP features when they’re ready. We shipped the game with some key features, but a lot of features we wanted to show at release simply weren’t ready.  So now we’d like to start talking about some coming features that, until now, have been beneath the surface of the ocean on our metaphorical iceberg.
First, let’s talk about free automated tournaments, the new paid automated tournaments, and the differences between them.  After that we’ll talk about another new feature – custom arenas.

Free Automated Tournaments

Free automated tournaments are what you can play right now.  Many players (according to our numbers) have tried them out and seem to enjoy them. The free automated tournaments are meant to be friendly to new players, allowing people to randomly form teams and try to win some cool loot.  You can even play them solo, and get auto-matched with other players who don’t have a full team.  The idea is that they’re open to anyone, and should allow new players to meet other new players.
Once players have cut their teeth on the free automated tournaments and feel they’re ready, we expect them to step up to paid automated tournaments, where the competition will become more intense.
Here’s the reward breakdown for free automated tournaments:
1st place – 1 Gold Free Tournament Reward Chest, 300 glory, 300 rank points
2nd place – 1 Silver Free Tournament Reward Chest, 200 glory, 200 rank points
3rd place – 1 Copper Free Tournament Reward Chest, 100 glory, 100 rank points
4th place – 1 Copper Free Tournament Reward Chest, 100 glory, 100 rank points
5th place – No reward
6th place – No reward
7th place – No reward
8th place – No reward
As you can see, the top four teams will get glory (which they can spend in the Heart of the Mists on aesthetic rewards), rank points (which help you become more awesome as you rank up in sPvP) and different types of reward chests.

Paid Automated Tournaments

After players have become used to the game and learned the basics of sPvP, we figure they’ll be ready to test their skills by challenging the other experienced players out there in paid tournaments. These tournaments are similar to free automated tournaments, but with a couple key differences.
As the name implies, paid automated tournaments have an entry fee. You’ll need tickets to enter a paid tournament, which you can purchase in the gem store, find in reward chests from free tournaments, and receive when you rank up!
These tournaments reward ALL teams that play in them, and offer better rewards on average than free tournaments. Successful teams can earn excellent rewards from paid tournaments, but you’ve got to be good to finish in the top prize slots. We expect that more experienced PvP players will start to migrate to paid tournaments because the risk/reward is much higher than in the free automated tournaments.
There is also no matchmaking in the paid tournaments.  You have to come in with a premade team, which means the teams will ALL be organized teams – you won’t have premade groups fighting pick-up groups as you would in free paid tournaments.
Here’s the reward breakdown for paid automated tournaments:
1st place – 1 Gold Tournament Reward Chest, 360 glory, 360 rank points, 180 Gems
2nd place – 1 Silver Tournament Reward Chest, 240 glory, 240 rank points, 120 Gems
3rd place – 1 Silver Tournament Reward Chest, 120 glory, 120 rank points, 4 Tournament Tickets
4th place – 1 Silver Tournament Reward Chest, 120 glory, 120 rank points, 4 Tournament Tickets
5th place – 1 Copper Tournament Reward Chest
6th place – 1 Copper Tournament Reward Chest
7th place – 1 Copper Tournament Reward Chest
8th place – 1 Copper Tournament Reward Chest
Yes, you read that correctly: you can win gems in paid tournaments. If you are REALLY good at GW2 sPvP, you can actually make gems while playing in paid tournaments.  We think that’s pretty cool.  Those gems can be used on anything in the store, including more tournament tickets!

Custom arenas

Alright.  You’ve got your build.  You have your 5-person team, and you’re really good at working together.  You want a place to train.  You want a place to challenge other teams (and by challenge, I mean you wanna slap down those punks who were talking trash in that tournament you just played!!!).  You want the ability to play only the maps you want to play. You want a place where you and your friends can play without random people jumping in on the game.
What do you do?
You rent a custom arena.
Custom arenas are special PvP maps, rented by players, that will allow you to set up passwords, host scrims, and test strategies with your team.  This will allow you to challenge other teams, work on your builds in secret, and test your skills 1-on-1 with friends.  You can open the server up to everyone and set the map rotation you like best, or keep your arena password-protected so it serves as your private training ground.
We expect custom arenas will be a massive boon to the sPvP community. These rentable arenas will allow you to break up into teams, have a place to call your own, and allow you to organize your own private tournaments. You can customize the arena the way you want it (within established parameters), and you can select which maps to play on.
In a future blog post, we’ll talk about custom arenas in a lot of detail, and we’ll talk about all the settings available on them, as well as how you rent them!
Custom arenas are one of the key features that will help GW2 sPvP grow, but it’s not the only one.  Which leads us to…

Why These Features and Not Others?

We’re always listening to our player base, and taking their feedback and ideas into account. We watch the forums on multiple sites. We read the comments on Guild Wars 2 articles.  We take off our guild tags, sit in crowded maps in game, and eavesdrop on your conversations and unfettered opinions.  Who watches the watchers?  We do.
We hear a lot of the things you’ve asked for.  And the truth is, a lot of the features you want will be added in the future. Just because we don’t do everything you want, exactly when you want it, does not mean we aren’t listening. There’s a ton of stuff we want tell you about – just not yet. The features we’re adding now will go a long way in helping the sPvP community grow, but there’s still more to do. Again, we don’t like talking about features until we’re ready to show them.  We don’t like empty promises, and we know you don’t either. But, at the same time, we do want you to know that other features are coming!  We’re trying to strike that balance in this blog post.
So why are we adding paid tournaments and custom arenas first? Why not other features first?
Paid tournaments: We’ve seen on the forums that new players feel intimidated when fighting more experienced players, and experienced players want to meet up against each other more often when playing tournaments.  By having both free and paid automated tournaments, we help those two player bases find what they want more easily.  New players will spend more time in free tournaments until they’re ready to pay an entry fee for a tournament, and experienced players will likely gravitate toward paid tournaments, which will let them face one another more often.
Custom arenas: We knew that adding custom arenas was going to be a big deal for the community, so we prioritized it internally as a must-have feature.  There are other features we’ll be adding later that may be just as important as custom arenas, but we wanted to focus on getting players the ability to rent arenas before we added any other eSport features.

The Rest of the Iceberg

We’ll be adding a lot of things down the road, but we’re not going to talk about them yet.
We know leaderboards are important.
We know the ability to spectate matches is important.
We know larger tournaments are important.
We know streaming is important.
We listen to you and we hear what you’re asking for. We want to see eSports grow worldwide, and it’s a big part of how we think here at ArenaNet. We design sPvP maps with commentators in mind.  We think about streaming and how our game will do on streams when being learned by new players.  We watch eSport replays/streams in the office. We watch GW2 gamecasts on Youtube. We think about how people will organize tournaments (small and large) within custom arenas. We talk about eSport matches while we’re at lunch. We think about how to best get new players into the game, while also making sure professional players have a way to grow their fame. We think about the best way to show high-level matches to the masses. Really…we just think a lot about eSports. Not just for GW2, but we think about growing eSports around the world.
Paid tournaments and custom arenas will be coming online in the near future – paid tournaments will come first, followed by custom arenas.  And when we’re done with those, we’ll start working on other features to add. Guild Wars 2 competitive PvP is taking its first steps, teams are starting to organize, and some key features are about to start showing up.  But are we done working on it?
Hell no. 
The way we see it, Guild Wars 2 sPvP may be shipped, but it’s far from finished.
-Jonathan “Chaplan” Sharp